Craps

Game Description

In any casino the dice table is the one that generates greater emotion and action. Now with the new mobile version of this classic game, you can take the emotion with you wherever you want.
The new version is available exclusively for Bumbet players and has a simple, modern and easy to use design on your cell phone and Tablet.

How to play?

Pass Line
Also known as “Front Line” it´s the most popular bet in the desk of Craps. This bet is available for the initial roll.

In the initial roll

You win: 7,11
You lose: 2,3,12

The point is set when the initial roll is: 4,5,6,8,9,10.
After the point is set, the original bet can´t be removed until it is won or lost.

If the point was set:
You win: If the point was rolled before you throw a 7.
You lose: If a 7 is thrown before the roll of a point.

Don´t Pass Line
This bet is the opposite to the Pass Line and is known as the “Back Line”.
This bet is available for the initial roll.

In the initial roll
You win: 2,3
You lose: 7,11
You match: 12

The point is set if the initial roll is: 4,5,6,8,9,10.
After the point is set, the original bet CAN´T be removed before it is won or lost.

If the point was set:
You win: if a 7 has been thrown before the roll of a point.
You lose: if the point was thrown before you roll a 7.

Pass Odds

This bet can be done after the point has been set and the Pass Line bet has been made.
This bet can be removed.
You win: If you throw a point before you roll a 7.
You lose: If you throw a 7 before the rolling of a point.

Don’t Pass Odds

This point is available once the point is set and a Don´t Pass bet was done.
A complementary bet against the point can be made.
This bet can be removed.
You win: if you throw a 7 before you roll a point.
You lose: if you roll the point before throwing a 7.

Come

This bet is available after the point is set.
The rules applied are similar to those of the Pass Line bet.

You win: 7,11
You lose: 2,3,12

The Come point is set if you roll a 4,5,6,8,9,10 after the point has been set.
The bet is moved to the Come area to the corresponding box for that particular number on the top of the felt.

If the Come point is set:
You win: If the following point is rolled before you throw a 7.
You lose: If a 7 is thrown before you roll a Come point.

Don´t Come

This bet is set after the point is set.
The rules applied are similar to those of the Pass Line bet.
If the point Don´t Come has not been set yet:

You win: 2,3
You lose: 7,11
You match: 12

A Don´t Come point is set if you roll a 4,5,6,8,9,10 after the point was set.
The bet shall be moved from the Don´t Come area to the corresponding box for that particular number on the top of the felt.

If a Don´t Come point was set:
You win: if a 7 was rolled before throwing the Don´t Come point.
You lose: If the point coming is rolled before you throw a 7.

Come odds:

This best is available after the Come point is set and a Come bet has been done.
A complementary bet on the Come bet with direct odds can be made.
This bet can be removed. This bet CANNOT stay active in the initial roll.
You win: if you throw the bet number comes before a 7 is released.
You lose: if you roll a 7 before you throw the number of the Come bet.

Don’t Come Odds

This best is available after the Don´t Come point was set and a Don´t Come bet was made.
A complementary bet against the Don´t Come bet with direct odds can be made.
This bet can be removed. This bet can stay active in the initial roll.
You win: If you throw a 7 before you roll de number of your bet.
You lose: If you throw the number of the bet before you roll a 7.

Place to Win

This bet is available once the point is set.
You bet that a specific number 4,5,6,8,9,10 will come out before you roll a 7.
You can make several bets Place to Win choosing different numbers. This bet DOES NOT stray active in the initial roll and is removable.

You win: If you roll the number of the bet before you throw a 7.
You lose: If you throw a 7 before you roll the bet number.

Place to Lose

The Place to Lose bet is the opposite of the Place to Win bet.
You bet a 7 you are going to get a 7 before the specific numbers: 4,5,6,8,9,10.
Several bets can be made to lose choosing different numbers. This bet stays active in the initial Roll and is removable.

You win: if you throw a 7 before you roll the number of your bet.
You lose: If you throw a bet number before you roll a 7.

Buy Number

This best is available once the point is set.
You bet that a specific number 4,5,6,8,9,10 will come out before you roll a 7.
Several bets can be made to buy a number choosing different numbers.

A commission of 4% of the bet will be deducted from your balance when a Buy Number bet is placed. If that bet is removed after one or more dice rolls, the commission will NOT be returned.

This bet shall NOT stay active in the initial removable roll.
You win: If you roll the Buy Number before throwing a 7.
You lose: If you throw a 7 before you roll the Buy Number.

Lay

The Lay bet is the opposite of the Buy Number bet. You bet that you get a 7 before specific numbers: 4,5,6,8,9,10.
A commission of 4 % of the potential winnings will be deducted from your balance when a Lay bet is placed.
If that bet is moed after one or more dice rolls, the commission will NOT be returned.
This bet stays active after the initial roll and is removable.

You win: If you roll a 7 before throwing the number of Roll.
You lose: If you roll the number of Roll before throwing a 7.

Big 6/8

Big 6 and Big 8 bets can be done anytime and are removable.
You win: If you roll the selected number, a 6 or 8 before you throw a 7.
You lose: 7.

Hardway

You bet on numbers 4,6,8,10 predicting that this number will be rolled with an exact combination of the same two numbers.
These bets are available at any time.

You win: if you roll the selected number from the difficult mode. You throw a 4 as a result of a pair of 2, a 6 as a result of a pair of 3, an 8 as a result of a pair of 4, a 10 as a result of a pair of 5.

You lose: If you throw a 7 or a number from the easy mode. For example, if you roll a 4 as a result of  3 or  2, you throw a 6 as a result of  4 and 2 or  5 and 1, you throw an 8 as a result of 5 and 3 or 6 and 2, you roll a 10 as a result of 6 and 4.

Betting on a roll

Field

You bet that any number in a group of numbers( 2,3,4,9,10,11,12) will come out with the next roll.
You win: 2,3,4,9,10,11,12
You lose: 5,6,7,8

Any 7

You bet that the result in the next roll will be a 7.
You win: 7
You lose: 2,3,4,5,6,8,9,10,11,12
You win: 2,3,12
You lose: 4,5,6,7,8,9,10,11

Craps-2

You bet that the result of the next roll will be a craps-.
You lose: 3,4,5,6,7,8,9,10,11,12

Craps-3

You bet that the result of the next roll will be a craps that consist of 2 and 1.
You win: 3
You lose: 2,4,5,6,7,8,9,10,11,12

Craps-12

You bet that the result of the next roll will be a craps that consist of a 6 and a 6.
You win: 12
You lose: 2,3,4,5,6,7,8,9,10,11

Any 11

You bet that the result of the next roll will be a craps that consist of a 5 and 6.
You win: 11
You lose. 2,3,4,5,6,7,8,9,10,12
Craps (c)

This is an alternative way of placing an Any Crpas bet.
You win: 2,3,12
You lose: 4,5,6,7,8,9,10

Eleven (E)

You bet that the next roll will be an 11.

You win: 11
You lose: 2,3,4,5,6,7,8,9,10,12

To remove your bet, drag and drop the chips into the chip area.
Individual chips can´t be removed individually once they have been stacked. Bets are removed in bulk.